; Step 2
; Same as step 1 only with a background.
; The background is just another rectangle.
; Size of background is screen dimensions.
Back_SizeX = GraphicsWidth ()
Back_SizeY = GraphicsHeight ()
Player_SizeX = 20
Player_SizeY = 20
Player_PosX = GraphicsWidth () / 2
Player_PosY = GraphicsHeight () / 2
SetBuffer BackBuffer ()
Repeat
If KeyDown ( 200 ) Then Player_PosY = Player_PosY - 1
If KeyDown ( 208 ) Then Player_PosY = Player_PosY + 1
If KeyDown ( 203 ) Then Player_PosX = Player_PosX - 1
If KeyDown ( 205 ) Then Player_PosX = Player_PosX + 1
Rect 0 , 0 , Back_SizeX , Back_SizeY , False
Rect Player_PosX , Player_PosY , Player_SizeX , Player_SizeY , False
Flip
Cls
Until KeyHit ( 1 )
End